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ORION Guides
A curated knowledge base designed to help players understand progression, systems and endgame content in ORION MU.
Account Creation

Create your ORION MU account through the website registration page before connecting with the game client.

Register

During closed beta, access may be limited to approved testers. If registration is restricted, contact staff through the official Discord community.

Client Installation

Download the Season 21 client package from the official Downloads page and follow the provided installation steps.

Downloads

Use only the client files published for ORION MU. Third-party or outdated clients may fail version verification.

First Login

Launch the client, select the Regular server channel, and sign in with your website account credentials.

Account Login

After your first login, create a character and begin in the standard starting areas. Rankings, balance, and some systems are still under active beta testing.

Join the ORION MU Discord community for beta updates, feedback, and support: Discord.

Basic Commands
Command Description
/post Send a global server message.
/gpost Send a message across all server groups.
/pkclear Remove PK status.
/ware Switch warehouse.
/requests on Enable trade, party and duel requests.
/requests off Disable trade, party and duel requests.
/dcfriend Safely disconnect your character using password confirmation.
/offlevel Start Offline Leveling mode.
Dynamic Progression

ORION MU uses a dynamic progression model instead of a single global EXP rate. Your character advances through distinct gameplay stages as total level increases.

Progression is designed around long-term character development, structured endgame, and stage-based PvP — not repetitive reset cycles.

Level Range Progression Stage
1 – 400 Normal Progression
401 – 800 Master Progression
801 – 1200 Majestic Progression
1201 – 1400 5th Class Progression
1401+ Endgame Progression

Each stage represents a different phase of the ORION experience. Event access, invasion tiers, and endgame content align with these progression bands during closed beta.

Class Evolution

Under Construction

NO RESET System

ORION MU is built around persistent character progression. Characters grow continuously through level, master, and majestic stages without reset cycles.

Character identity and long-term investment matter. Progression is meant to feel cumulative — your build, history, and advancement carry forward.

The reset system is disabled on ORION MU. Progression is structured through dynamic level stages, class evolution milestones, and endgame content rather than repeated restarts.

Stage-based PvP and structured endgame progression are core parts of this design philosophy during closed beta.

Offline Leveling

Offline Leveling is enabled on ORION MU. It allows your character to continue gaining experience while you are disconnected, using the in-game Helper configuration.

Start offline leveling with the /offlevel command after setting up your Helper preferences in-game.

Intended purpose: support steady progression on open-world maps when you cannot play actively, without replacing instanced events or group content.

Availability: open-world maps support offline leveling. Instanced event maps — including Blood Castle, Devil Square, Chaos Castle, Doppelganger, Imperial Guardian, and similar zones — do not.

Configuration and timing options are managed through the in-game Helper window. Balance and availability may change during closed beta testing.

Daily Events

Core instanced events rotate throughout the day during closed beta. Each event has a daily entry limit and level-tiered rooms based on your progression stage.

Level tiers and in-game Events Info: The client Events Info window may show default IGCN level ranges (for example BC3 800–899, BC7 from 1500+). ORION uses 200-level bands from tier 3 onward (800–999, 1000–1199, 1200–1399, 1400–1599, tier 7 from 1600+). Server room assignment and the level tables in each event guide below are authoritative. Main rewards shown in the client UI may also differ from current live reward bags.

All schedules below use server time.

Event Schedule Daily Limit
Blood Castle Every hour :00 2
Devil Square Every hour :20 2
Chaos Castle Every hour :45 1
Doppelganger 02:50 · 06:50 · 10:50 · 14:50 · 18:50 · 22:50 1
Boss Battle Together 09:00 · 21:00 1

Event rewards and balance are under active beta testing. Schedules and daily limits may change before official launch.

Blood Castle

Description: Timed instanced event where players push through the castle, clear monsters, and destroy the event objective before time runs out. Seven level-matched rooms (BC1–BC7).

FieldValue
StatusEnabled
ScheduleEvery hour at :00 (server time)
Daily Limit2
Duration15 minutes (5-minute entry window)
EntryInvisibility Cloak (level-matched tier)

Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.

Clear Rewards by Tier

TierLevelRuudBag Drops
BC150–3991,000Bless or Soul (random) ×1; Bless of Light (Low); Archangel weapon (random)
BC2400–7993,000Bless or Soul (random) ×2; Bless of Light (Low); Archangel weapon (random)
BC3800–9995,000Bless or Soul (random) ×4; Bless of Light (Low); Miracle Coin ×2
BC41000–11998,000Bless or Soul (random) ×5; Bless of Light (Middle); Miracle Coin ×3
BC51200–139910,000Bless or Soul (random) ×6; Bless of Light (Middle); Miracle Coin ×5
BC61400–159912,000Bless or Soul (random) ×9; Bless of Light (Middle); Miracle Coin ×7
BC71600+15,000Bless or Soul (random) ×12; Bless of Light (Greater); Miracle Coin ×10
Devil Square

Description: Survival event with up to 10 players per room. All participants receive stage Ruud on completion. Ranks 1st–5th receive additional jewel and Miracle Coin rewards.

FieldValue
StatusEnabled
ScheduleEvery hour at :20 (server time)
Daily Limit2
Duration20 minutes
EntryDevil’s Invitation (level-matched tier)

Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.

Stage Completion Ruud (all participants)

StageLevelRuud
DS150–3991,000
DS2400–7993,000
DS3800–9995,000
DS41000–11998,000
DS51200–139910,000
DS61400–159912,000
DS71600+15,000

Ranking Exp Bonus

StageLevel1st2nd3rd4th
DS150–3996,0004,0002,0001,000
DS2400–7998,0006,0004,0002,000
DS3800–99910,0008,0006,0004,000
DS41000–119920,00010,0008,0006,000
DS51200–139922,00020,00010,0008,000
DS61400–159924,00022,00020,00010,000
DS71600+26,00024,00022,00020,000

Zen ranking bonus removed. Exp values shown above.

Rank Rewards (1st–5th only)

RankBless or SoulLapidary StoneMiracle Coin
1st5 / 5 (random one type)×2×3 (random)
2nd4 / 4×1×2
3rd2 / 2×1×2
4th1 / 1×1
5th1 / 1×1
Chaos Castle

Description: PvP arena event. Last survivors earn Ruud, Miracle Coin (CC2+), and a guaranteed Ancient item from the Zaikan invasion pool (all tiers).

FieldValue
StatusEnabled
ScheduleEvery hour at :45 (server time)
Daily Limit1
Duration10 minutes
EntryLevel (automatic when event opens)

Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.

Clear Rewards CC1–CC7

TierLevelRuudMiracle CoinAncient
CC150–399500100% Zaikan pool (1 piece)
CC2400–7991,000×1100% Zaikan pool (1 piece)
CC3800–9993,000×2100% Zaikan pool (1 piece)
CC41000–11995,000×3100% Zaikan pool (1 piece)
CC51200–13998,000×5100% Zaikan pool (1 piece)
CC61400–159912,000×7100% Zaikan pool (1 piece)
CC71600+15,000×10100% Zaikan pool (1 piece)

Ancient pool matches Zaikan invasion (`Monster_(59)_Zaikan.xml`). Mastery Box score rewards unchanged on CC2+.

Doppelganger

Description: Two parties of five race mirrored zones. Winning party opens Interim Chests during the run and Final Chests at the end. Higher DG stages grant more Final Chest rolls per chest slot.

FieldValue
StatusEnabled
Schedule02:50 · 06:50 · 10:50 · 14:50 · 18:50 · 22:50
Daily Limit1
DurationUnder Review
EntryParty (2 × 5 players) + level tier

Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.

Win Exp by Stage

StageLevelWin ExpFinal Chest Rolls (Chest 1–6)
DG150–39960,0001 / 1 / 2 / 3 / 4 / 5
DG2400–799100,0001 / 1 / 2 / 3 / 4 / 5
DG3800–999130,0001 / 1 / 2 / 3 / 4 / 5
DG41000–1199160,0001 / 1 / 2 / 3 / 4 / 5
DG51200–1399190,0001 / 1 / 2 / 3 / 4 / 5
DG61400–1599210,0001 / 1 / 2 / 3 / 4 / 5
DG71600+240,0001 / 1 / 2 / 3 / 4 / 5

Interim Chests (3 bags, all stages)

ChestReward
Interim 1Bless ×3 or Soul ×3 (random)
Interim 2Life ×2 or Creation ×2 (random)
Interim 3Harmony ×1 or Bless ×5 (random)

Final Chests (6 bags)

ChestContents
Final 1–4Random: Guardian Enhanced Stone, Elite Guardian Enhanced, Miracle Coin, Jewel of Harmony (amount scales with player level)
Final 5DG4+ (Lv 1000+): Condor Feather; lower tiers: Bless/Soul/Creation/Life
Final 6DG6–7 (Lv 1400+): Garuda’s Flame; DG4–5: Condor Feather
Imperial Guardian

Description: Multi-round Imperial Fort instance. Seven difficulty levels keyed to character level. Each clear grants fixed Ruud plus an additional artifact roll.

FieldValue
StatusEnabled
ScheduleUnder Review (instance-based)
Daily Limit1
Duration10 minutes per round
EntryComplete Secromicon + level (600–1400+)

Clear Rewards IG1–IG7

StageReq. LevelRuudAdditional Roll (50% / 50%)
IG16005,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG28008,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG3100010,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG4110015,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG5120020,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG6130025,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG7140030,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
Illusion Temple

Description: Team statue-capture event. Five configured entry tiers (IT1–IT5). Rewards scale with tier; league match and tournament wins grant separate bags.

FieldValue
StatusEnabled
ScheduleUnder Review (config lists single 00:00 start)
Daily Limit1
Duration15 minutes
EntryParty (5 players) + level (180–1600+)

Match Rewards IT1–IT5

TierLevelZenBlessSoulLifeChaos / Creation / HarmonyScore Bonus
IT1180–3991,000,0005%20%26%49%
IT2400–7992,000,0006%21%27%46%Mastery Box ×1
IT3800–13997%22%28%43%Mastery Box ×2
IT41400–15998%23%29%40%Mastery Box ×2
IT51600+9%24%30%37%Mastery Box ×2

IT6 Bag & League

SourceReward
Renewal_6 bagUnder Review (bag file exists; no 6th entry tier in config)
League Match WinJewel of Bless (100%)
League Tournament WinWings of Conqueror +4Opt +Luck +Exc (100%)

Renewal_6 (if active): adds 3% Exc pendants/rings and 2% Exc Necklace of Agony / Protection Ring / Ring of Ultimatum / Solid Symbol.

Maze of Dimension

Description: Monthly Labyrinth league across 41 floors. Clearing floors issues Labyrinth Boxes (Lesser / Intermediate / Advanced). League cycle ends on calendar day 29.

FieldValue
StatusEnabled
ScheduleMonthly league cycle (5-week rotation)
Daily LimitUnder Review
DurationUnder Review (floor-based)
EntrySign of Dimensions (world map drops)

Floor → Labyrinth Box

FloorsLesser BoxIntermediate BoxAdvanced Box
1–5100%
6–990%10%
10–1580%20%
16–2070%30%
21–2550%50%
26–3030%60%10%
31–4110%60%30%

Box Contents (all tiers)

Each Labyrinth Box (Lesser, Intermediate, Advanced): 1,000 Zen + Jewel of Chaos (100%).

League Cycle Winners

RankReward
1stLabyrinth Box (Advanced) ×2
2ndLabyrinth Box (Advanced) ×5
3rdLabyrinth Box (Advanced) ×10
Boss Battle Together

Description: Server-wide boss raid (up to 100 players). Three mission roles grant separate Gremory Case rewards. Deal at least 1,000,000 damage for participation credit.

FieldValue
StatusEnabled
Schedule09:00 · 21:00 (server time)
Daily Limit1
Duration5 minutes (+ prep windows)
EntryAutomatic join

Mission Rewards

MissionRequirementRewards
Participation≥ 1,000,000 damageRuud 5,000 (Ruud Box 2000 + Ruud Box 3000)
Top DamageHighest total damageRuud Box (10000) ×2 + Harmony Jewel Box ×30 + Boss Battle Bonus Box ×1
Last HitFinal boss last hitRuud Box (10000) ×2 + Harmony Jewel Box ×50 + Boss Battle Bonus Box ×1

Harmony Jewel Box

Jewel of Harmony (100%).

Boss Battle Bonus Box

RateItem
40%3rd Wing Relic
30%4th Wing Relic
20%Condor Flame
10%Garuda’s Flame
40%Pentagram Box
25%Ability Crystal
20%Errtel of Radiance
10%Norrwen’s Bloodstring Lyra
4%Top Grade Spirit Stone
1%+11 4th Wing Voucher

Bonus Box rolls multiple independent pools per open (rates above are per pool, not mutually exclusive).

World Invasions

World invasions spawn on open maps throughout the day and align with ORION progression areas. Higher-tier invasions appear in maps suited to mid-game and endgame stages.

World Invasion Progression Area
Classic Invasions Lorencia · Devias · Dungeon · Lost Tower · Atlans · Tarkan
Elemental Sheep Acheron · Urk Mountain · Nars
Snake Invasions Ferea · Nixies Lake · Old Kethotum · Deep Dungeon 3
Rooster Cycle Swamp of Darkness · Abyss of Atlas 2 · Scorched Canyon
Endgame World Events Late-game progression zones (1200+)

Classic invasions include recurring world bosses such as Red Dragon, Skeleton King, Golden Invasion, and White Wizard on a separate schedule from map-tier invasions.

Invasion timing, spawn windows, and balance are under active beta testing. Detailed reward information is not published during closed beta.

Invasion Drops

Under Construction

Medals & Boxes
System Opens Quantity Exc
Silver Medal Armor 3 items, +7~+9 No Exc
Gold Medal Armor 3 items, +9~+11 No Exc

Medals are designed as starter and mid-progression armor sources. They do not drop Excellent or Ancient items.

System Opens Quantity Exc
Heart of Love Weapons / Shields 3 items, +7~+10 No Exc
Box of Heaven Zen / Jewels 500,000 Zen + 15% jewel chance No Exc
Kundun Box +1 Excellent Gear 2 random rewards Yes
Kundun Box +2 Excellent Gear 2 random rewards Yes
Kundun Box +3 Excellent Gear 2 random rewards Yes
Kundun Box +4 Excellent Gear 3 random rewards Yes
Kundun Box +5 Excellent Gear / Jewels 3 random rewards Yes
Sealed Silver Box Jewels / Lapidary / Ruud 1 reward: x15 jewel stack or Ruud Box (3000) No Exc
Sealed Golden Box Jewels / Lapidary + Ruud Ruud x5,000 + 1 jewel bundle x30 No Exc

Boxes are grouped by function: Heart of Love provides weapons and shields, Heaven Box provides Zen/basic jewels, and Kundun Boxes provide the main Excellent gear progression.

Invasions

World invasions spawn on open maps throughout the day. Map-tier invasions follow ORION progression areas; rewards below reflect the current invasion design.

Low Progression (Map-Tier)

Invasion Map Rewards
White Sheep Lorencia
  • Ruud 1k
  • Jewels x3
  • Jewel of Bless x3
  • Jewel of Soul x3
  • Jewel of Chaos x2
  • Jewel of Life x2
Ice Queen Devias
  • Ruud 1.5k
  • Jewels x5
  • Lapidary Stone x3
  • Bless of Light (Low Grade)
Gorgon Dungeon
  • Elemental Rune x5
  • Errtel +0
  • Pentagram 180
Balrog Lost Tower
  • Ruud 2k–3k
  • Level 300 Earring
  • Jewels x5–8
  • Lapidary Stone x2
  • Intermediate Spirit Stone
Hydra Atlans
  • Ruud 2k–3k
  • Rings & Pendants (2–3 options)
  • Lapidary Stone x2
  • Lesser Spirit Stone
  • Intermediate Spirit Stone
Zaikan Tarkan
  • Ancient items (top tier) x2–3
  • Ruud 3k
  • Bless of Light (Medium Grade)
  • Jewels x10

Elemental Sheep

Invasion Map Rewards
Green Sheep Acheron
  • Elemental Rune x10
  • Jewel of Bless x5
  • Jewel of Bless x10
  • Errtel +0
  • Pentagram 180
  • Elemental Talisman of Luck (ETOL)
  • Elemental Talisman of Chaos (ETOCA)
  • Fragment of Radiance
Red Sheep Urk Mountain
  • Ruud 3k–5k
  • Elemental Rune x20
  • Pentagram 180
  • Elemental Talisman of Luck (ETOL)
  • Elemental Talisman of Chaos (ETOCA)
  • Errtel +3
  • Fragment of Radiance
Purple Sheep Nars
  • Elemental Rune x20
  • Elemental Talisman of Luck (ETOL)
  • Elemental Talisman of Chaos (ETOCA)
  • Errtel +5
  • Pentagram 300 (rare)
  • Tradeable Seal
  • Fragment of Radiance

Snake Cycle

Invasion Map Rewards
Green Snake Ferea
  • Miracle x1
  • Ruud 3k–5k
  • Jewels x10
  • Steel of Heaven x2
  • Sculpture x1
  • Elemental Rune x5
  • Mysterious Stone (MTS)
Red Snake Nixies Lake
  • Miracle x2
  • Ruud 3k–5k
  • Jewels x10
  • Steel of Heaven x2
  • Sculpture x2
  • Elemental Rune x10
  • Mysterious Stone (MTS)
Purple Snake Old Kethotum
  • Miracle x3
  • Ruud 4k–5k
  • Jewels x15
  • Steel of Heaven x3
  • Sculpture x2
  • Elemental Rune x10
Yellow Snake Deep Dungeon 3
  • Level 700 Excellent Earring (random)
  • Guardian Stone x5
  • Lapidary Stone x5
  • Muun Box
  • Pentagram Box
  • Errtel +5
  • Errtel of Radiance +0

Rooster Cycle

Invasion Map Rewards
Green Rooster Swamp of Darkness
  • Guardian Stone x10
  • Enhanced Guardian Stone x3
  • Lapidary Stone x5
  • Muun Box
  • Pentagram Box
  • Errtel +6
  • Errtel of Radiance +3
  • Golden Sentence x10
  • Garuda Flame
  • Artifact Fragment
  • Artifact Enchantment Stone x5
  • Ruud Box 10k
Red Rooster Abyss of Atlas 2
  • Guardian Stone x15
  • Enhanced Guardian Stone x4
  • Errtel +6
  • Errtel of Radiance +3
  • Mysterious Stone (MTS)
  • Golden Sentence x15
  • Garuda Flame
  • Artifact Fragment
  • Artifact Enchantment Stone x10
  • Jewel of Creation x20
  • Ruud 10k–25k
Purple Rooster Scorched Canyon
  • Guardian Stone x20
  • Enhanced Guardian Stone x5
  • Errtel +6
  • Errtel of Radiance +3
  • Mysterious Stone (MTS)
  • Golden Sentence x20
  • Garuda Flame
  • Artifact Fragment x2
  • Artifact Enchantment Stone x15
  • Jewel of Creation x20
  • Ruud 25k

Classic Invasions

Scheduled via InvasionManager.xml (Types 0, 1, and 3).

Invasion Map Rewards
White Wizard Multiple maps Under Review — no monster bag registered
Skeleton King Lorencia / Noria
  • 10,000 Zen
  • Excellent weapons (Sword of Destruction, Dark Breaker, etc.)
  • Excellent sets (Black Dragon, Grand Soul, Holy Spirit, Dark Steel, Valiant, Sate, Hirat)
Red Dragon Multiple maps
  • 5,000 Zen
  • Early weapons & armor +5
  • Jewel of Bless / Soul / Chaos

Golden Invasion

Scheduled daily at 09:30, 16:30, and 18:08. Golden monsters spawn across multiple maps and remain until killed.

Invasion Map Rewards
Golden Invasion Multiple maps
  • 10,000 Zen
  • Kundun Box +1 through +5 (per monster tier)

See Elite Monsters for which golden monster drops which Kundun Box.

Endgame Invasions

Invasion Map Rewards
Endgame World Events Late-game zones (1200+) Under Review — no dedicated invasion schedule found
Bosses

World and map bosses only. Invasion bosses (White Wizard, Skeleton King, Red Dragon, Golden Invasion monsters, and Boss Battle Together targets) are documented under Invasions or Events. Rewards are from live item bags; bonus-roll items listed where configured.

Boss Area Rewards Status
Kundun Kalima 7
  • 7,000–12,000 RUUD
  • Ancient Items x4
  • Jewel Pack x15
Active
Erohim Land of Trials
  • 1,000,000 Zen
  • High-tier & Excellent weapons
  • Luck armor pieces (Dark Phoenix, Great Dragon, Red Spirit, etc.)
Active
Selupan Raklion Hatchery
  • 15,000–20,000 RUUD
  • Socket Weapon (3S)
  • Socket Set Part (3S)
  • Seed Sphere Lv5 (2–4 rolls)
  • Sealed Armor Sculpture, Steel of Heaven, Miracle Coin x2
Active
Medusa Swamp of Calmness
  • 15,000–20,000 RUUD
  • Archangel Weapons +9~+11 x2
  • Seed Sphere Lv1–3
  • Socket Set Parts (3S)
  • Miracle Coin x2
Active
Nightmare Kanturu Refinery Tower
  • 7,000 RUUD
  • Main + bonus weapon
  • Jewel of Harmony x30
  • Random jewel x10
Under Review
Core Magriffy Nars
  • 20,000–25,000 RUUD
  • Socket Set Parts (3S)
  • Pentagram x2, Mysterious Stone
  • Fragment of Radiance, Errtel +5/+6
Under Review
Lord Silvester Urk Mountain
  • 20,000–25,000 RUUD
  • Socket Set Parts (3S)
  • Pentagram (300-level)
  • Mysterious Stone x2, Sculpture x2, Steel of Heaven x2
  • Errtel +4/+6
Under Review
Nix Nixies Lake
  • 25,000 RUUD
  • Socket Set Parts (3S)
  • Seed Sphere Lv1–5
  • Errtel +7 (all types)
Under Review
God of Darkness Swamp of Darkness
  • 30,000 RUUD
  • Errtel +7 (Anger Elem5, others Elem1)
Under Review
Lord of Ferea Ferea
  • 25,000 RUUD
  • Socket Set Parts (3S)
  • Errtel +5/+6/+7 (all elements)
Under Review
Deep Dungeon Bosses Deep Dungeon 1–5 Under Review Under Review

Status reflects verified spawn configuration in live server files. Bosses marked Under Review have reward bags configured but live spawn was not confirmed in MonsterSpawn.xml.

Elite Monsters

Golden monsters are the primary source of Kundun Boxes, which open into Excellent gear. All standard golden invasion kills also drop 10,000 Zen.

Golden Monsters → Kundun Boxes → Excellent Gear Progression

Early Tier — Kundun Box +1

Elite Monster Rewards Notes
Golden Goblin Kundun Box +1, 10,000 Zen Golden Invasion; Noria
Golden Titan Kundun Box +1, 10,000 Zen Golden Invasion; Devias
Golden Soldier Kundun Box +1, 10,000 Zen Golden Invasion; Devias
Golden Dark Knight Kundun Box +1, 10,000 Zen Golden Invasion; Dungeon
Golden Rabbit Kundun Box +1, 10,000 Zen Golden Invasion; Elbeland
Golden Derkon Kundun Box +1~+3, 10,000 Zen Golden Invasion; multi-map spawn

Mid Tier — Kundun Box +2 / +3

Elite Monster Rewards Notes
Golden Lizard King Kundun Box +2, 10,000 Zen Golden Invasion; Atlans
Golden Vepar Kundun Box +2, 10,000 Zen Golden Invasion; Atlans
Golden Devil Kundun Box +2, 10,000 Zen Golden Invasion; Lost Tower
Golden Tantalos Kundun Box +3, 10,000 Zen Golden Invasion; Tarkan
Golden Wheel Kundun Box +3, 10,000 Zen Golden Invasion; Tarkan
Golden Stone Golem Kundun Box +3, 10,000 Zen Golden Invasion; Aida
Golden Crust Kundun Box +3, 10,000 Zen Golden Invasion; Icarus

Advanced Tier — Kundun Box +4 / +5

Elite Monster Rewards Notes
Golden Satyros Kundun Box +4, 10,000 Zen Golden Invasion; Kanturu Ruins
Golden Twin Tail Kundun Box +4, 10,000 Zen Golden Invasion; Karutan 2
Great Golden Dragon Kundun Box +4~+5, 10,000 Zen Golden Invasion; Kanturu / Acheron
Golden Iron Knight Kundun Box +5, 10,000 Zen Golden Invasion; Acheron
Golden Napin Kundun Box +5, 10,000 Zen Golden Invasion; Debenter

Special Golden Bosses

Elite Monster Rewards Notes
Golden Erohim 100,000 Zen + jewel bundles (x2/x20/x30 tiers) Not a Kundun box source; Tormented Square variant
Golden Kundun 100,000 Zen + jewel bundles (x3/x10/x20/x30 tiers) Named boss; drops jewels, not Kundun boxes
Golden Budge Dragon 10,000 Zen + Box of Luck Bag configured; not in Golden Invasion spawn list
Ruud

Under Construction

Jewels

Under Construction

Season Pass

Under Construction

Beta Economy Notes

Under Construction

PvP Stages

Under Construction

Friendly Duels

Under Construction

Ranked Duels

Under Construction

Beta Balance

Under Construction

Chaos Machine

Under Construction

Wings

Under Construction

Harmony

Under Construction

Socket System

Under Construction

Pentagram & Errtel

Under Construction